Series Announcement
Get ready to enter the world of Law of Dragons! Stay tuned for exciting updates.
Read More →When 13-year-old Leo's science fair volcano breathes REAL fire, he discovers he's Dragonmarked — carrying an ancient dragon's voice in his head. Now he and four other dragon-marked kids must race to stop a time-looping villain from collecting the Five Organs and resetting reality. The catch? Every time they use magic, it costs them something they love.
Perfect for fans of Percy Jackson, Wings of Fire, and Keeper of the Lost Cities
The Law of Dragons series follows Leo Marquez and four other dragon-marked kids who carry the voices of ancient dragons in their heads. But this isn't your typical magic story— every power has a price. Use fire magic? You need an audience watching. Control water? You must trade something precious. Break your word? Lose your powers entirely.
Across five books, Leo's team races to stop Noctil Varros—a time-looping villain who's actually Leo from a previous timeline—from collecting the Five Organs and resetting reality. With each book, the stakes escalate: time skips, geography warps, memories dissolve, and reality itself begins to fracture. Fast-paced, funny, and emotionally gripping, this series explores what you'd sacrifice to save the people you love.
Every power has a price—use magic, lose memories, promises, or pieces of yourself
Anxious narrator Leo with snarky dragon voices in his head—laugh-out-loud funny
The antagonist is Leo from a previous timeline—a mirror of what he could become
Each book raises the stakes. Each choice costs more.
Thirteen-year-old Leo just wanted to win the science fair. Instead, his homemade volcano bursts into actual fire, and the ancient dragon Solamar moves into his head like a very bossy, very sparkly roommate. Drafted into the Registry's "Junior Curator" program with four other dragon-marked kids, Leo must race to recover Solamar's Ember Heart from Lake Superior before rival factions steal it. Problem: Solamar's powers only work when there's a crowd watching... and the villains plan to black out the entire city.
With the Ember Heart shattered, Leo's team must protect the Foresight Vault containing the Pearl Eye while retrieving scattered shards. But Noctil Varros is always one step ahead, and Mira learns that Neryth's water magic demands exchanges she can't afford to make. When Leo's dad forgets him for three days because reality is fracturing, the team realizes they're not just losing relics—they're losing themselves. The cost of magic has never been higher.
When a dam threatens to collapse, Karruk faces an impossible choice: keep his oath and retain his stone magic, or break his word to save hundreds of lives. Varros engineers the crisis knowing Karruk will choose the right thing—and lose his powers. As reality fractures further and the Registry itself phases out of existence, Leo learns that being a hero sometimes means losing what makes you powerful. Flexibility isn't betrayal. It's survival.
The team infiltrates a Syndicate auction in a drifting balloon city to steal back the War-Tooth. Anika must choose: keep changing to maintain her wind powers, or stay still to hide the team from enemies. When Leo discovers Varros's journal, the truth shatters everything—Varros IS Leo from Timeline 47, trapped in a loop, unable to let go. As people merge with alternate versions of themselves, Leo faces his greatest fear: becoming the villain he's fighting.
In a race to the final Organ, Leo and Varros reach the Veil Scale simultaneously. Reality has 48 hours before total reset. Varros offers Leo a choice: help reset reality to save everyone, or destroy all five Organs and lose dragon magic forever. When Jordan speaks the words that break the time loop—"No more resets. We choose THIS life"—the team must decide: imperfect reality with friends, or perfect reality alone? Magic has costs. Some are worth paying.
Ancient beings who shape the laws of magic itself
Law: Dominion requires living witnesses
Fire magic grows with audience attention—no crowd, no power
Law: Every gift requires an exchange
Water magic demands trades—memories, time, secrets for power
Law: Oaths bind matter
Stone magic powered by promises—break your word, lose your magic
Law: Change sustains flight
Wind and lightning magic require constant motion—stagnate and crash
Law: Every shadow has a cost
Shadow magic erases memories of the user—forget yourself to hide
Five dragon-marked kids against reality itself
Solamar-marked • Fire Magic
Anxious over-explainer with charisma he can't turn off. Hates attention but needs a crowd watching to use his powers. The reluctant leader learning being KNOWN beats being SEEN.
Neryth-marked • Water Magic
Tracks every magical trade in her IOU notebook. Water powers cost memories—she learns some exchanges aren't worth making, even when it would save everyone.
Karruk-marked • Stone Magic
Speaks in absolutes: "Always." "Never." Stone powers fueled by oaths—break a promise, lose your magic. Learns flexibility without losing integrity.
Zephra-marked • Wind/Lightning
Collects lost pens, over-plans everything. Wind magic requires constant change—stay still and her powers crash. Learns to trust intuition over analysis.
Shadow-touched • Developing Powers
Invents fake allergies to avoid danger ("allergic to adrenaline"). Shadow mark spreading across his body. Learns courage doesn't mean fearlessness—it means acting despite fear.
Get ready to enter the world of Law of Dragons! Stay tuned for exciting updates.
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